But unlike with Slay the Spire, the engine we have been developing it in is Unity. 'The Mega Crit team has been hard at work these past 2+ years on a new game. Mega Crit has been making its next game in Unity but, following the announcement of the changes, released the following statement in September: Which I'm completely fine with: this is a fun experiment, not a competitive FPS.ĭancing Duelists has its origins in the recent and disastrous controversy over Unity's pricing structure. Dancing Duelists delivers a quickfire dose of this in every playthrough, with every character seemingly able to become ludicrously OP. This sense of being unbeatable, of having a deck that just works together almost too well, is the kind of feeling you're always chasing in deck builders.